How To Install Swbf2 Mods
Uploader: This new patch to the popular 'Star Wars Battlefront Conversion Pack' is in response to a number of things that have been mentioned since the release of the Pack in September of last year. Of course, the 2.2 patch provides a number of bugfixes from the small (first-person views) to the larger (CTDs on certain maps). There have also been several (mostly redundant) modes cut from the Pack in an effort to improve both online and offline stability, as well as make it easier for anyone with the Pack to have more mods installed at once. There are also a number of additions to the Pack with the 2.2 patch. The largest of these is that this comes packaged with the 'lite' version of the 1.3 patch, revision 117. This can be installed directly over your 1.3 patch if you already have it installed, and this will make sure that the Pack is up-to-date with some of the newer functions of the 1.3 patch (like custom Galactic Conquests).
You'll also see things like a new vehicle on Concord Dawn or Kit Fisto showing up on Methlyn in addition to Alderaan. There should be plenty of things to look forward to; make sure you read the readme and the documents the patch comes with, and know that you will need to already have the Conversion Pack 2.0 installed (and working) before you install this patch. Author: This new patch to the popular 'Star Wars Battlefront Conversion Pack' is in response to a number of things that have been mentioned since the release of the Pack in September of last year. Of course, the 2.2 patch provides a number of bugfixes from the small (first-person views) to the larger (CTDs on certain maps). There have also been several (mostly redundant) modes cut from the Pack in an effort to improve both online and offline stability, as well as make it easier for anyone with the Pack to have more mods installed at once. There are also a number of additions to the Pack with the 2.2 patch.
[Tutorial] How to install Frosty Mod Manager, Frosty Editor, and how to make Texture Mods.
The largest of these is that this comes packaged with the 'lite' version of the 1.3 patch, revision 117. This can be installed directly over your 1.3 patch if you already have it installed, and this will make sure that the Pack is up-to-date with some of the newer functions of the 1.3 patch (like custom Galactic Conquests).
You'll also see things like a new vehicle on Concord Dawn or Kit Fisto showing up on Methlyn in addition to Alderaan. There should be plenty of things to look forward to; make sure you read the readme and the documents the patch comes with, and know that you will need to already have the Conversion Pack 2.0 installed (and working) before you install this patch. -Mav • • • • • • • • • •. Uploader: Maveritchell's The Dark Times II: Rising Son is to Battlefront modding what Beethoven is to writing symphonies.
It is the culmination of months and years of work, constant diligence, and lots of experience. This is pretty much the pinnacle of modding achievement, and I've never seen a mod that comes anywhere close to what this one brings to the table. This mod essentially includes sixteen new maps, a total of 105 distinct missions, lots of new units, new weapons, new heroes and Force powers, and a brand new Galactic Conquest mode that serves as a campaign. While this alone may seem like a lot, it also includes a few brand-new game modes, a full campaign on par with the shipped Battlefront II one, and the entirety of the original Dark Times mod. This is to say, you do not need the original to play this edition. Due to the fact that this mod is much too big to cover every facet of it in a single review, I will do my best to break it down into categories and review each of those with a paragraph or two.
MAPS The Dark Times II includes sixteen new maps. These include Raxus Prime, Taris, Dantooine, Nar Shaddaa, and a bunch more. The maps are all very good- they have all the hallmarks of a well-polished map, like planning, even terrain, and it is obvious that large amounts of work were put into them.
They are all well done, and the multitude of different ones assures that you will have no shortage of fun maps to play if you are just looking to play Conquest. I noticed nothing bad about any of the maps. CAMPAIGN The Dark Times II features a campaign mode of sorts- in actuality, it is just Galactic Conquest with objective maps. This is not to say that it isn't fun- on the contrary, it is very fun. The storyline focuses on a unit of Rebel forces led by Luke Skywalker in their fight against the Empire. There are ten primary missions with a few side missions that you can branch out on should you elect to do so. The campaign is fairly linear, but the side missions offer a bit of a break from the normal progression.
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