Cl Eye Platform Driver
Code Laboratories Playstation Eye The Code Laboratories Playstation Eye module provides an interface to the Playstation Eye Camera using the Code Laboratories Eye driver. The CL Drivers provide numerous interface components to the Playstation Cameras including the ability to access more than one camera at a time. This provides the ability to utilize these cameras for stereo purposes. While not typical webcameras the Playstation Eye cameras do provide for very high speed fps (frames per second) and good low light sensitivities which can make the cameras very useful in certain situations.
The CL Eye Platform SDK provides developers full access and control over camera usage and manipulation. The APIs provided are exposed as a standard C based functions for portability and ease of use, also included is the full source code of all sample applications that acts as a baseline testing framework. My driver exposes PS3Eye camera as a device with direct access, thus eliminating the. Download and run the latest CL-Eye Platform file.
Additional calibration and keystoning capabilities provide for numerous configuration options which make the camera appropriate for many applications. Interface Instructions 1. Camera Name - select the appropriate camera. This is the camera GUID as defined by the camera hardware.
Video Format CLEYE_MONO_PROCESSED - black & white processed image (calibration & keystoning) CLEYE_COLOR_PROCESSED - color processed image (calibration & keystoning) CLEYE_MONO_RAW - black & white not processed CLEYE_COLOR_RAW - color image CLEYE_BAYER_RAW - unprocessed color image 3.Video Size QVGA - 320x240 image size VGA - 640x480 image size 4. Frame Rate - The requested frames per second from the camera 5.
Set As Image Marker - Save the current image as a marker (memory image). Gain - refers to the amplitude or magnification of the incoming video.
Higher gain levels result in greater levels of brightness and contrast. Lower levels of gain will darken the image, and reduce the contrast. Essentially, gain modification affects the sensitivity to light of the CCD sensors.
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This concept is analogous to the ISO or ASA ratings of silver halide films in digital cameras. Exposure - refers to how long your camera takes to record an image. In a well-lit scene, exposure times can be very short because plenty of light is available stimulate the CCD pixels with enough energy to record an image. At nighttime, exposure time will increase dramatically due to the near absence of light. A quick exposure time will also reduce motion blur, whereas a slow will introduce more blur if the object is moving. Brightness - refers to an intensity or luminosity scale that ranges from totally black to totally white and has no effect on color values. Whitebalance Red/Blue/Green - refers to the adjustment of the relative amounts of red, and blue primary colors in an image such that neutral colors are reproduced correctly.
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Keystone - Adjusts the horizontal and vertical perspective to adjust for non-perpendicular image planes. Zoom - Adjusts the amount of image zoom. Lens Correction - Amount of radial correction to perform on the image to correct for lens distortion. X Offset - Horizontal offset from center of screen to center of imaging CCD.
Y Offset - Vertical offset from center of screen to center of imaging CCD. Rotation - Amount of image rotation to correct for rotation of imaging CCD. Notes You will need to download and install the as the module needs the CLEyeMulticam.dll in order to work. You should also NOT being currently accessing the camera from the built in webcam accessible camera. As webcams are NOT shared resources you can only access the camera from one application at a time.